Lectures:

 

3D modeling

  1. solids
  2. point based representations, mesh reconstruction
  3. voxels, rendering, mesh reconstruction

                                 

 

Physically based rendering

  1. foundations of radio- and photometry, lighting, reflection
  2. advanced lighting models, BRDF, subsurface scattering
  3. global illumination: rendering equation, models for solutions
  4. Monte Carlo path tracing, Metropolis light transport, irradiance caching, photon mapping

 

Animation

  1. interpolation, kinematics
  2. motion capture
  3. dynamics: particle and mass-spring systems, animation of fluids, rigid bodies, deformable models
  4. facial animation

 

 

Laboratory:

Laboratory projects, where students implement their own solutions for visualization and animation of 3D models. Lab work is distributed over the semester, one homework for each content block and a seminar through the semester with a final presentation of results.